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Matt

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  1. Skin: Confluence for PreShow Experience in Kodi 21 View File This is a modified version of Confluence for use with PreShow Experience in Kodi 21 Submitter Matt Submitted 04/28/2024 Category Skins  
  2. The code that you want is something along the lines of: sleep://3600000 http://username:password@ip#:8080/jsonrpc {"jsonrpc":"2.0","method":"Input.ExecuteAction","params":{"action":"playpause"},"id":0} sleep://600000 http://username:password@ip#:8080/jsonrpc {"jsonrpc":"2.0","method":"Input.ExecuteAction","params":{"action":"playpause"},"id":0} Add other functions a you want. Make sure you have your system set up to allow this in settings > services > control.
    • 110 downloads
    • Version 1.0.0
    This is a modified version of the skin Estuary for use with PreShow Experience in Kodi 21 Omega.
  3. Skin: Estuary for PreShow Experience in Kodi 21 Omega View File This is a modified version of the skin Estuary for use with PreShow Experience in Kodi 21 Omega. Submitter Matt Submitted 04/28/2024 Category Skins  
  4. I think the official version of this skin for Kodi 21 Omega is compatible with PreShow. I haven't installed it, but I do see PreShow listed in the source files on the github.
  5. Matt replied to Matt's post in a topic in PreShow Experience
    This won't fix your problem, but as a recommendation to people that may see this, please turn off app auto updates on the shield. I am still mad about it modifying my system after I had it dialed in and not being able to quickly get it working perfectly again.
  6. Matt replied to Matt's post in a topic in PreShow Experience
    It is. I also PMed it to you yesterday.
  7. In 2015, Kodi’s default theme Confluence was growing long in the tooth. Most of the really exciting skins from that time accomplished far more, and Confluence was ultimately a 2009 update to an existing skin called MediaStream that was itself several years old. It was time for Confluence to retire. We needed something new that adhered to the UX best practices of the time. I proposed some wireframes based on Google’s Material Design that were pretty vague, but I hoped would be enough to get us started. Almost immediately, members of our team of skilled skinners (Phil65 and Piers) jumped on the task. I made my initial suggestion early on the 17th of June, and Piers had already mocked up a complete home page later that day. His post at that time introducing the mockup had me chuckling for days. Once an idea struck him, the guy worked tirelessly to see it through. By the 18th, a day later, Piers’ mockup was revamped and looked remarkably complete. Unfortunately, those early designs have been lost to the internet gods, but we do still have a screenshot of the first alpha created in August that remained quite true to those early mockups. By September, Estuary was pretty well complete with two primary themes, the 3D-styled curial and the flat style which remains the default to this day. Piers and Phil65, along with several other skinners, notably BigNoid, had introduced a variety of features including the ability to select different color styles, like pink. The team also created a separate second skin designed specifically to work for mobile devices. In 2016, these skins were officially released with Kodi 17 to universal praise within the community (for those interested in history, you can find the original blog post here). The work done by Piers and the team on UX/UI in 2015 and 2016 cannot be understated. They developed a lasting and original skin that remains in use to this very day. We recently learned that Piers passed away. He was 37. He will be missed by those of us who worked with him on this project. We cannot emphasize enough his contribution to software seen and used by millions of people worldwide. Thank you for everything, Piers. View the full article
  8. Matt replied to Matt's post in a topic in PreShow Experience
    I think the issue that marius had has been resolved.
  9. Matt replied to Matt's post in a topic in Kodi
    The move away from Python 2 doesn't affect us in any way. I do have some code in there explicitly to make PreShow compatible with 19. I don't have plans on removing that, but going forward I will probably spend less time making things compatible with 19 if there's a reason to change it in future versions of Kodi.
  10. Matt posted a post in a topic in Kodi
    Recently, Team Kodi proudly released Kodi v21 "Omega", the latest major release of our popular media centre software. Our longevity and popularity means that Kodi is installed on literally millions of devices worldwide. For a range of reasons, not all of them are capable of supporting the newer releases; we do, however, try to maintain as much support as we can for the older releases, with our target being support for the previous two versions before the current one. The release of Omega thus moves Kodi Leia out of active support. The final version of Kodi Leia (v18.9) was released in October 2020. Leia was also noteworthy as being the final version which made use of the Python 2 language, with Kodi Matrix and beyond using the newer Python 3. That move was made due to Python 2 being marked as end-of-life on 1st January 2020 by its authors, who now no longer support it and so it does not receive any updates or security patches. Python 3 is fully supported and updated, but Python 3 code is not directly compatible with Python 2. This means that, as Kodi Leia moves out of support, so does Python 2 for Kodi. As a result, we will no longer be accepting any updates for Python 2 addons into our repository, and the Leia repo will be frozen. Any Leia installation will still be able to access the repo, but addon updates will only be accepted in Python 3, with the effect that they can only be run on Kodi Matrix or later. This will free up the Team Kodi volunteers who review addon submissions to focus entirely on Python 3 addons, making reviews simpler and faster and so minimising the delays between submission and release of acceptable addons into the repo. This also means that older scrapers written in XML or Python 2 will not get any updates, so any changes made on the source database sites which break them will render them permanently broken. Most of these scrapers are long unsupported anyway, but as Leia and older versions are now end-of-life then the only solution will be to update to a newer version of Kodi using the supported Python 3 scrapers. We thus bid a grateful farewell to Python 2, and put our focus now on updating and improving Kodi for the future. View the full article
  11. Matt replied to Matt's post in a topic in PreShow Experience
    Thanks for sending me the log privately. That's an issue that my test machines didn't have problems with, but exactly why I am doing this as a separate install, because I figured there may be problems like this. I'll send you an updated version so see if we can get this fixed.
  12. Matt replied to Matt's post in a topic in PreShow Experience
    Can you see any files on the external drive? Here's a video with a possible solution: Let me know if that helps.
  13. Matt replied to Matt's post in a topic in PreShow Experience
    Hi @JustRob. Welcome to the PreShow. Are you able to navigate to your external drive, and then can't find the zip or can you not see the external drive? Have you set up Kodi to allow unknown sources for addons?
  14. View File PreShow Experience Dev Build This version of PreShow has some significant changes on the back end. Because of that, I am releasing this as a separate file for testing. Submitter Matt Submitted 04/23/2024 Category Kodi Addons  
  15. You can put anything in those directories, but they are the videos that I create for my sets. Here is an example: Sponsor is a video that says and now a word for our sponsors. And commercial would be the commercials that you add to play after that. Preshow is an early sequence video to launch the "preshow." Pick and choose what you want to have in your sequence.
  16. Matt replied to GoBurDe's post in a topic in Support
    We have moved this discussion into PMs.
  17. Matt posted a post in a topic in PreShow Experience
    I had 1 issue getting PreShow to work in Kodi 21 Omega. It originally wanted InputStream Adaptive to play all the videos. I turned that off and everything appeared to work as expected. I'm going to looking further into this when I get time. Please post your experiences with PreShow Kodi 21 Omega here.
  18. Matt replied to Epitaph's post in a topic in Support
    I'm still working on this, but it's far enough along that I can say that a fix will be in the next version of PreShow.
  19. Matt replied to GoBurDe's post in a topic in Support
    Can you send me your script? I'll take a look. Are you running the action in a sequence? I'm not sure that will work properly.
  20. I'll add this to my list, but there are a lot of things on the list. 😉
  21. Matt posted a post in a topic in Kodi
    It's time! We are very pleased to present the latest and greatest release of Kodi, v21.0 "Omega". With this release we have seen over 3,750 commits since v20.0 "Nexus" was available to the world on January 15th, 2023. As always, this has been a huge effort from many contributors, testers and supporters. Thanks go out to our team members, plus everyone in our community who sent in a pull request, tested and gave feedback, or provided support to users on the forum. We always appreciate your contribution to making Kodi better. Let's review some of the changes you can expect: Major Features FFmpeg 6 Kodi relies significantly on FFmpeg to do a lot of heavy lifting for us. Many developers have contributed to upgrading the project to make use the the newer FFmpeg releases over the past 15 months, initially starting with targeting FFmpeg 5, but later updating to FFmpeg 6. We are always greatly appreciative of the work of all of the Open Source software projects that we rely on on our journey to bring you Kodi. DolbyVision On-the-Fly Profile Conversion For our Android users, a fantastic contribution from quietvoid allows users to convert some less-well supported DV profile types to more well-supported profiles. macOS Now Uses "Native" Windowing Another change that has been years in the making. This was started by some amazing developers many years ago, and we have now been able to finally remove the last remnants of SDL library usage in Kodi. We now use native implementations for window displays on the Apple macOS platform. A New Platform: webOS A new platform can now run Kodi natively: a port to LG webOS TVs has been worked out by some amazing developers who have reverse engineered huge amounts of the webOS media pipelines. One of our newest team members, sundermann, has helped shepherd our newest supported platform, to extend the reach of Kodi to even more devices. In-game Player Viewer Controller configuration for games gets a little better in v21: a window has been added in-game to view which game port each player's controller is currently connected to. Behind the Scenes A large majority of changes are "under the hood" and invisible to users but improve the stability, performance, and safety of Kodi: API changes have been made to evolve Python and binary add-ons and bring new skinning features; there are updates to Kodi dependencies on most if not all Kodi platforms; fixes from regular use of code static-analysis tools, database migration fixes for a smoother update ... and lots more. There are too many individual changes to detail everything. If you would like to know more, please look back through the Omega Alpha to RC2 release announcements and review the GitHub changelog here. Time doesn't stand still, and we have already branched Kodi v22 "P*" for development. Thank you again for your continued support as we continue to make Kodi great! Help Wanted! If you experience any issues or find any remaining bugs, please post in the General Support section of our forum. If you have fixes for issues please submit a pull request with your changes to our master branch on GitHub. We also welcome users who want to help answer questions in the forum or write articles for the wiki. Donate To show support and appreciation for Kodi, please consider making a donation or purchasing merchandise such as a T-shirt or Raspberry Pi case. Your donations are greatly appreciated and help us to function, covering operating expenses, hardware and software licences for developers, and legal fees, as well as paying for team members to attend industry/FLOSS events and our annual conference. Availability Kodi 21.0 "Omega" is being pushed to the usual channels right now, both our own download pages and various app stores/repositories, so should be with your devices shortly. It's worth noting that, for the first time in a while, we've cleared all known blockers, so all supported platforms will be updated just as soon as the various app stores process things. If you are an Android user and wish to update to Kodi 21.0 as soon as possible, you can either sideload, or join the Google Play - Kodi testing track which will get the release submitted more quickly. The "open" release will be promoted from the testing track in a week or two. We strongly advise Android users who use alternative skins to follow up with their skin developer, or to disable auto update before this time period, as not every skin will yet have been updated. View the full article
  22. Matt replied to SVS's post in a topic in PreShow Content
    You can't specifically order your trivia slides. CV did have an xml option for trivia at 1 point, but it was removed long before it stopped working. If you want to show images in a specific order, you can use the Slideshow module. It has an option for alphabetical order. You would obviously need to adjust the file names to make this work correctly. There's an issue with that the timing option for that module that will be addressed in the next version though. You can also request a feature here if you want something to work in a specific way.
  23. Hi, everyone - I'm Keith, and while I now find myself President of the Kodi Foundation, my initial involvement with Kodi goes way back, as a humble user. Since our 20th anniversary came and went, I've been meaning to write a bit of a look back on how we got here - how I got here. This is the story of my - and the project's - journey. In the Beginning... In 2002, a couple guys saw the potential of being able to watch media on their own terms, through what was a new type of device: a "connected" TV device. They wanted to bring many things you'd traditionally need a computer for to the living room, operating it from the couch without needing a keyboard or mouse, controlling events through what they called a 10 foot interface because, well, it was an interface you could sit 10 feet away from. While special-purpose devices already existed, they usually were things like DVD players, and they weren't "connected" to anything else or even had the ability to hook up to a network. Indeed, even the TiVo, one of the most impressive devices of the time, lacked an Ethernet port. One of the creators of Samba, an open-source interoperability application to share files between Linux and Windows, eventually figured out how to add a network port to a TiVo; however, even though it was the first mass marketed consumer Linux-based appliance, it was still very much a closed, walled garden. The Xbox changed all that. In 2001, Microsoft released their first console, leveraging their work on x86 platforms to build out a version of Windows specialized for running games. The familiarity allowed game developers to easily port to the new gaming console; the fact that Microsoft sold them at a loss, knowing they would make it back in game sales, ensured rapid consumer adoption. Luckily for the hackers out there, there were more similarities than differences when compared to something they were already very familiar with: the standard Windows personal computer. Very quickly, folks like Bunnie figured out ways around the security, achieving the holy grail in record time for a console: the ability to run untrusted code. Long before we had the Raspberry Pi, OpenWrt routers and other tinkerer's dream "open" environments, Xbox hacking quickly became the fastest route to general-purpose, connected computing. The availability of powerful, affordable, standardized hardware enabled an entire community of hackers wanting to break out of Microsoft's walled garden and run whatever code they wanted on their Xbox. Emulation, or the ability to trick old games such as NES and Sega Genesis into believing the Xbox is the same hardware, was one of the first big use cases, since we now had something powerful enough that hooked up to a regular TV and offered a standard controller. XBMC is Born While many folk worked on getting Linux and various other things running, the project that attracted me the most was Xbox Media Player. This brought the ability to play compressed media to the Xbox: up until this point, only a computer could play these files, and if you were one of the those super early adopters who had network cables strung across your house, you could now even stream it over the network or the Internet (which was definitely not fast enough for video… yet!). XBMP came out in 2002 as the convergence of two separate closed source apps natively written with the Microsoft Xbox Development Kit by d7o3g4q (a.k.a. duo) and RUNTiME. As many at the time pointed out, since it was leveraging GPL code, it likely needed to be open source. At the same time, another developer - Frodo - had created YAMP as "Yet Another Media Player"; when these projects also converged at the end of 2002, Xbox Media Center, or XBMC, was born. While the initial beta was closed source, the developers quickly open sourced it and it's been open source ever since. /images/blog/xbmc-2007-1080p.webp XBMC v2, released September 2006 (You can even have a read of the original manual if you like!) I was a dedicated Xbox user at the time, for everything besides gaming. I diligently connected to #xbins on EFnet to find the latest binary release and watched in awe the quick iteration these folks were doing, adding so many incredible features, even supporting things like CD+G for Karaoke. You have to realise how groundbreaking a library mode was, allowing you to peruse your stored media collection while everyone else - even Netflix - was still renting DVDs by post or picking them up in strip mall stores. The developers themselves deserve a ton of recognition: their tireless pursuit of the best media experience, one that was infinitely customizable and powerful and something they were proud of. While most have moved on to other things, a few, like spiff, remain around since those early days, and are still here to let others know why certain things are why they are and even to still occasionally contribute code. Success Has Many Parents But these folks did not do this in a vacuum: as the saying goes, "it takes a village". FFmpeg, for example, being the Internet's Swiss Army knife for video, handles so much of the core rendering and playback. In developer parlance, we call these 'dependencies' but I prefer to think of these types of libraries as the backbone. Without the ability to stand on the shoulder of these mammoth libraries, XBMC devs would never have been able to focus so much on the skinning and user experience. While XBMC was initially heavily based on mplayer, which is now known as mpv, it has evolved into being closely tied to FFmpeg. /images/blog/xbmc-2009-1080p.webp XBMC v9 "Babylon", released May 2009 There are also countless other contributors - to the code, artwork, forum, and beyond - who absolutely have to be acknowledged. It's been a long journey from those early applications thru XBMP and XBMC to today's Kodi, but it's clear that the application wouldn't be what it is without the add-on ecosystem, translators, community moderators, volunteer artists, system admins, database admins, and many more. And while devs have came and gone, the project has lived on, continuing to expand to every major platform it possibly can, even to a couple of smart TVs now. Highly unusual - maybe unique - as an open-source application that started on a Microsoft product before spreading further to so many other, disparate platforms, Kodi has now even come full circle to be back in the Xbox Store (although, somewhat ironically, Microsoft platforms have become increasingly challenging for us because we lack current developer knowledge). We still try to bring all the functionality we can to every platform we can: you've got a weird mod file, from your demoscene days? Still got a pile of FLVs? We got you. What about wanting to stream Widevine-enabled Internet content with an open-source project? Yeah, we see you and we care. So, Here We Are One of the parts that some don't realize is since our initial development, we've always been a monolithic application, meaning the entire codebase must be ported to the desired platform. I've said we're the "largest open-source multimedia project" for years, half-jokingly, but I mean this by the literal lines of code that it takes to run it. /images/blog/xbmc-2012-1080p.webp XBMC v10 "Dharma", released December 2010 And we've stayed volunteer. As a consumer-oriented open-source project, no company has ever sponsored more than a port or a feature; indeed, since the nonprofit foundation behind it isn't setup to be engaged, at worst companies have simply given some money to an individual to work on a feature. Even this is definitely not the norm: 99.9% of Kodi has been built out of passion and love for multimedia and the desire to have an open-source platform for which people can decide the look and feel and customize to their liking, in both hardware and software terms. I do have to call out our longest and biggest sponsor and partner, Flirc: their support with this project has been unwavering. This is truly software on your own terms, and to me, is the essence of open source. Wrapping it All Up Sorry this became so wordy, but I've been wanting to write a "20 year blog post" for so long, and it's now been nearly 22 years since XBMP binaries first became available. Time flies. I hope this blog helped you stop for a moment and marvel at how far we've come, even if you've only been a user since we've been called Kodi: the developers see themselves in you and you're the reason why we've kept hacking on this project for so long. So, let's raise our glasses for over 20 years, and, yes, we still have MANY lines of original, first generation code! We have to thank everyone who's been involved and supported us: everyone who submitted a pull request or posted a message on the forum, all the devs who have tirelessly worked on the 'dependency' libraries that mean so much to us, and especially the official Team XBMC and Kodi Foundation developers. You folks, who continue to iterate, tweak and build the future of this platform, enable millions to consume media without having to care about how it works and why. /images/blog/kodi-2014-1080p.webp XBMC v13 "Gotham", released May 2014 And while you're here, we made a T-shirt to commemorate this moment! It (hopefully) has every team member on it. As we said, we're volunteers, and the only money our non-profit receives is thru donations, merchandise and the only licensed product we’ve ever been a part of, Flirc's Kodi Raspberry Pi case. Take your pick from a dark T-shirt, a light T-shirt, a pillow or something else from the whole store. Please, purchase something, and help us to keep thriving for the next 20 years; I personally plan our Devcons, and we might not be able to get together in 2025 without help from people like you, so anything you can do to help, we really appreciate it. Oh, and while I'm asking: if anyone knows any non profit open source lawyers that are prepared to help us with things like trademark registration and maintenance of the Foundation, please send them our way! Legal-at-kodi-dot-tv. Thanks again. I have no idea what the next 20 years will bring, or whether I will personally still be involved, but, for as long as developers and users are still interested, I know we'll all try our best to support it. Keith Herrington President, Kodi Foundation (There's some further history here and here, if you're interested). View the full article